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	<title>Gluji &#187; Interviews</title>
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	<description>Apple Mac and Web-Design Consultancy</description>
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		<title>Got Any Questions For 37Signal’s Jason Fried?</title>
		<link>http://www.gluji.com/2010/07/22/got-any-questions-for-37signal%e2%80%99s-jason-fried/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://www.gluji.com/2010/07/22/got-any-questions-for-37signal%e2%80%99s-jason-fried/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 23:53:36 +0000</pubDate>
		<dc:creator>Gluji</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
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		<description><![CDATA[ Would you like to ask Jason Fried, founder and CEO of 37 Signals, a question? Tomorrow is your chance.
Tune in at 11AM, Thursday, July 22, to a livestream of an interview with Fried, courtesy of HP’s Input&#124;Output series.
Fried&#8217;s 37signals...]]></description>
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		<title>Interview With An iPod Collector: “iPods Are The Symbols Of Our Time”</title>
		<link>http://www.gluji.com/2010/03/30/interview-with-an-ipod-collector-%e2%80%9cipods-are-the-symbols-of-our-time%e2%80%9d/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://www.gluji.com/2010/03/30/interview-with-an-ipod-collector-%e2%80%9cipods-are-the-symbols-of-our-time%e2%80%9d/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 19:00:16 +0000</pubDate>
		<dc:creator>Gluji</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[iPod]]></category>

		<guid isPermaLink="false">http://www.cultofmac.com/?p=35820</guid>
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Keen computer collector Melissa Maloney has a lot of iPods. A LOT of iPods. And quite a few computers too, including an ancient Canon Cat. 
I saw her stuff and wanted to ask her: Why do you have so many iPods? What&#8217;s the appeal of these old computers? So I did. And here&#8217;s what she [...]
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		<title>Director Eschews Film, Shoots Music Video Entirely With iPhones</title>
		<link>http://www.gluji.com/2010/03/10/director-eschews-film-shoots-music-video-entirely-with-iphones/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://www.gluji.com/2010/03/10/director-eschews-film-shoots-music-video-entirely-with-iphones/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 23:22:22 +0000</pubDate>
		<dc:creator>Gluji</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Cameras]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[iPhone 3G S]]></category>

		<guid isPermaLink="false">http://www.cultofmac.com/?p=33143</guid>
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It&#8217;s not like director Tom De Nolf doesn&#8217;t have 35mm film cameras and a bunch of other video-making tech at his disposal; no, De Nolf was so surprised by the video capability of his recently purchased 3GS that he chose to shoot the above music video using just three iPhones.

&#8220;Wow, this takes a really great [...]
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		<title>Three Guys To Make iPhone Game in 24 Hours – Live!</title>
		<link>http://www.gluji.com/2010/03/04/three-guys-to-make-iphone-game-in-24-hours-%e2%80%93-live/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://www.gluji.com/2010/03/04/three-guys-to-make-iphone-game-in-24-hours-%e2%80%93-live/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 19:42:24 +0000</pubDate>
		<dc:creator>Gluji</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Top stories]]></category>
		<category><![CDATA[iPhone Apps]]></category>

		<guid isPermaLink="false">http://www.cultofmac.com/?p=32457</guid>
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One of the greatest things about App Store games is that they&#8217;ve broken the seemingly relentless escalation of costs for developers and price-increases for end users. In a sense, many of the games on the store return us to the halcyon days of 8-bit games&#8212;playable, quickfire efforts that innovated and packed in plenty of personality.
Over [...]
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